Blog
Development log for Scrutinizer — vision science, shader engineering, and the space between.
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2026-03-08 ReleaseMeasuring the PipelineFive-wave psychophysical validation against published data. 8 half-octave DoG bands for smoother peripheral blur transitions. Halverson mixed-density crowding. Three shader bugs found by measurement.
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2026-03-07 ReleaseSee What Your Periphery ComputesMinecraft and Eyeball modes render the CMF pipeline as visible geometry. Blueprint wireframes from live ARIA. Density-gated crowding, Bowers 2025 chromatic recalibration, 10 modes.
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2026-03-04 ReleaseColor Persists in the Periphery: Even Where You're Not LookingPer-channel chromatic pooling replaces uniform desaturation. RG/YV decay with size-dependent preservation via DoG bands. Congestion-gated pooling, crowding diagnostics, headless audit CLI.
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2026-03-03 ReleaseScrutinizer v1.8: Scientific Accuracy Audit & Feature CongestionLinear M-scaling replaces geometric cutoffs, E2 recalibrated, approximate Laplacian pyramid qualified. Feature Congestion ships as a real-time visual clutter metric with interactive ComplexityHUD.
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2026-03 Tech BriefMeasuring What Your Eyes Can't IgnoreRunning Rosenholtz's Feature Congestion on live web pages. The fixed-σ discovery, congestion vs. saliency, and validation against the MIT reference implementation.
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2026-03 Tech BriefHow GPU MIP Chains Simulate Peripheral VisionInteractive explainer: how Scrutinizer maps retinal ganglion cell receptive fields to GPU MIP levels, with DoG band decomposition and an eccentricity demo you can feel.
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2026-02-28 ReleaseScrutinizer v1.6 & v1.7: Abstracting and Reading the Latest ScienceDoG peripheral reconstruction, de-monolith refactor, FOVI cortical magnification comparison, and why blue survives in the periphery.
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2026-01-30 ReleaseScrutinizer v1.5: Mobile Emulation & Academic ToolingDevice profiles for mobile simulation, touch emulation, and citation-ready image exports for academic reproducibility.
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2025-12-13 ReleaseScrutinizer v1.4: MIP Pooling, Oklab Saliency & Inhibition of ReturnHardware MIP-map pooling replaces Gaussian blur for biologically accurate peripheral rendering. Saliency migrates to Oklab color space.