Only about 2° of your visual field is sharp. The rest is
peripheral — blurred, desaturated, crowded. Scrutinizer renders that reality so
you design for the glance, not the screenshot.
Scrutinizer models how spatial resolution, colour sensitivity, and crowding
change with distance from where you're looking — the same falloff your retina and cortex impose.
01
Cortical magnification
Resolution drops with eccentricity along a log-polar mapping. Scrutinizer renders
this falloff with hardware MIP-chain pooling — each level halves spatial
resolution, approximating how receptive fields grow with distance from fixation.
$$A(E)=\dfrac{A_0}{1+E/E_2}$$
E₂ ≈ 2.3° — the eccentricity where acuity halves; the exact curve the demo above runs
02
Chromatic pooling
Colour perception narrows in the periphery — S-cones are sparse outside the fovea
and the parvocellular pathway loses resolution with eccentricity. Scrutinizer models
this as selective chrominance pooling in Oklab, preserving luminance while colour
bleeds and shifts.
In the periphery, objects aren't invisible — they're unidentifiable. Flankers
merge with targets. Scrutinizer renders this as position jitter scaled to integration-field
size, following the Texture Tiling Model.
$$s_c \approx \tfrac{1}{2}\,E$$
Bouma's law — flankers within ~½ the eccentricity merge with the target
Resolution collapses with eccentricity — the periphery blurs while the fixated centre stays sharp.
From a designer's first glance to a vision lab's pipeline.
Designer
Will your hierarchy survive the glance?
Check whether your primary CTA and key content hold up under peripheral degradation —
before you ship. If people have to foveate every element to find what they need, the
layout isn't working, and Scrutinizer shows you before they tell you.
UX practitioner
Scan paths without an eye tracker
The Restricted Focus Viewer paradigm, modernised:
see where attention lands and where peripheral clutter competes with the task — with a
window that's biologically accurate, not a plain Gaussian blur.
Software team
See your product in a new way.
Point the open-source browser at your real app and watch it through human perception — live
congestion scores, saliency, and peripheral falloff on the page as it ships. Scrutinizer is
open interaction infrastructure: a rendering pipeline you can run on any
site or build on, not a sealed app.
HCI / vision researcher
A citation-ready, configurable pipeline
Eccentricity-dependent pooling, Oklab chromatic degradation, and Texture-Tiling crowding —
all parameterised. Screenshot exports embed the full pipeline config so a result is
reproducible, not just a pretty picture.
From the blog
The reasoning, worked out in public.
Every rendering choice is argued from the literature and checked against
psychophysics — in long form, in the open. A few entry points to the science:
A standalone browser with the full foveated rendering pipeline. Browse any site with real-time
peripheral simulation, saliency maps, congestion analysis, and mobile device emulation.