Blog
Development log for Scrutinizer — vision science, shader engineering, and the space between.
April 2026 1 post
March 2026 11 posts
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Isotropic Cortical Sampling ReleaseFOVI-derived isotropic cortical sectors as default geometry. Displacement pipeline now parameterized by cortical sector extent.
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Peripheral Color: From Cliff to Gradient Tech Brief12-band DoG chromatic decomposition, swatch-aware preservation, and a biological desaturation ramp validated against Bowers 2025, Hansen 2009, and Mullen & Kingdom 2002.
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Where Your Eyes Actually Read ReleaseScrutinizer v2.4.0 models Rayner's asymmetric perceptual span — shifting the foveal protection zone in the reading direction during horizontal pursuit over text.
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Five Decades to Real Time ReleaseScrutinizer catches up from 1970s acuity models to the Texture Tiling Model with a WebGPU compute pipeline for real-time metamer synthesis — now the default rendering path. Two WGSL passes, ~900 lines, under 0.3ms, and the Oklab metrics to validate it.
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The Oblique Effect ReleaseOrientation-selective peripheral blur. Cardinal edges survive further than diagonal ones.
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Measuring the Pipeline ReleaseFive-wave psychophysical validation against published data. 8 half-octave DoG bands for smoother peripheral blur transitions. Halverson mixed-density crowding. Three shader bugs found by measurement.
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See What Your Periphery Computes ReleaseMinecraft and Eyeball modes render the CMF pipeline as visible geometry. Blueprint wireframes from live ARIA. Density-gated crowding, Bowers 2025 chromatic recalibration, 10 modes.
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Color Persists in the Periphery: Even Where You're Not Looking ReleasePer-channel chromatic pooling replaces uniform desaturation. RG/YV decay with size-dependent preservation via DoG bands. Congestion-gated pooling, crowding diagnostics, headless audit CLI.
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Scrutinizer v1.8: Scientific Accuracy Audit & Feature Congestion ReleaseLinear M-scaling replaces geometric cutoffs, E2 recalibrated, approximate Laplacian pyramid qualified. Feature Congestion ships as a real-time visual clutter metric with interactive ComplexityHUD.
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Measuring What Your Eyes Can't Ignore Tech BriefRunning Rosenholtz's Feature Congestion on live web pages. The fixed-σ discovery, congestion vs. saliency, and validation against the MIT reference implementation.
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How GPU MIP Chains Simulate Peripheral Vision Tech BriefInteractive explainer: how Scrutinizer maps retinal ganglion cell receptive fields to GPU MIP levels, with DoG band decomposition and an eccentricity demo you can feel.